Pricing
Buy credits, spend them on generations. No subscription. Credits never expire.
Credit packs
Starter
$5
≈ 2 full 3D models
100 credits · $0.050/credit
Pack
$20
≈ 13 full 3D models
500 credits · $0.040/credit
Bulk
$50
≈ 40 full 3D models
1,500 credits · $0.033/credit
What each batch costs
Every prompt produces 4 variants. Refine costs the same as a fresh batch (same model + size).
| Option | Resolution | Per variant | Batch (4) |
|---|---|---|---|
| Fast — 512×512 | 512 × 512 | 1 credit | 4 credits |
| Standard — 1024×1024 | 1024 × 1024 | 3 credits | 12 credits |
| Wide — 1536×1024 | 1536 × 1024 | 5 credits | 20 credits |
| Tall — 1024×1536 | 1024 × 1536 | 5 credits | 20 credits |
3D mesh conversion
Convert a finished image variant into a game-ready GLB mesh. ~3–5 minutes per conversion on the GPU.
Per mesh
25 credits
$1.25 at Starter pricing
Realistic finished-model cost
37 credits
1 standard batch (4 image variants) + 1 mesh = $1.85
Output: GLB (binary glTF 2.0) with embedded PBR textures. Works in Unity, Unreal, Blender, Godot, Three.js, model-viewer. Typical 5–8k triangles, UV-unwrapped, manifold geometry.
FAQ
Do credits expire?
No. Buy them once, use them when you want.
What if a generation fails?
Credits are refunded automatically — the failure appears in your billing history with a refund entry.
Can I get a refund on unused credits?
Email us within 7 days of purchase if you haven't generated anything yet. After that, sales are final.
Are generated images mine to use commercially?
Yes, subject to the model's underlying license. Both supported models (SD 1.5 + SDXL) permit commercial use of generated outputs. See terms.