Pricing
Pick a monthly plan for cheaper credits, or buy packs whenever you need them. No lock-in — packs work standalone.
Subscribe monthly
Recurring credits at a lower per-credit rate. Unused credits reset each billing cycle.
Hobbyist
$10/mo
500 credits/mo
$0.0200/credit
For casual creators generating a few assets each month.
Creator
$39/mo
2,500 credits/mo
$0.0156/credit
For indie devs shipping a game with steady asset needs.
Studio
$149/mo
10,000 credits/mo
$0.0149/credit
For teams producing lots of assets — bulk rate.
Credit packs
Prefer no monthly commitment? Buy credits once, use whenever. These never expire.
Starter
$5
100 credits
$0.050/credit
Pack
$20
500 credits
$0.040/credit
Bulk
$50
1,500 credits
$0.033/credit
Image generation — what each batch costs
Step 1 of the workflow: every prompt renders 4 concept-art variants so you can pick the silhouette you like before converting to 3D. Refine costs the same as a fresh batch (same model + size).
| Option | Resolution | Per variant | Batch (4) |
|---|---|---|---|
| Fast — 512×512 | 512 × 512 | 1 credit | 4 credits |
| Standard — 1024×1024 | 1024 × 1024 | 3 credits | 12 credits |
| Wide — 1536×1024 | 1536 × 1024 | 5 credits | 20 credits |
| Tall — 1024×1536 | 1024 × 1536 | 5 credits | 20 credits |
3D mesh conversion
Step 2 of the workflow: convert a finished image variant into a game-ready GLB mesh. Pick a tier by fidelity — Standard is fastest, Ultra is highest detail. ~3–5 minutes per conversion.
Standard (Hunyuan 2.1)
12 credits
Fast, lowest detail. Good for prototyping and iteration.
Pro (Hunyuan 3.1)
40 credits
Higher fidelity with PBR materials. Solid middle ground.
Ultra (Rodin Gen-2.5)
50 credits
Top-of-line detail. Best for final game assets.
Combo shortcut: a full Standard finished model (1 image batch + 1 Standard mesh) is 24 credits — the cheapest path from prompt to GLB.
Output: GLB (binary glTF 2.0) with embedded PBR textures. Works in Unity, Unreal, Blender, Godot, Three.js, model-viewer. Typical 5–8k triangles, UV-unwrapped, manifold geometry.