Pixelforge

Importing GLB into your engine

Pixelforge exports binary glTF 2.0 (.glb). Most engines read it natively. Unity is the one exception.

Quick reference

  • Godot 4 — native. Drag the .glb into the FileSystem panel.
  • Blender — native. File → Import → glTF 2.0.
  • Unreal Engine 5 — native via Interchange. Drag into Content Browser.
  • Unity — requires the glTFast package.

Unity — install glTFast first

Unity does not import .glb files out of the box. Install glTFast (free, maintained by Khronos contributors and bundled into Unity's package ecosystem) before dragging in a Pixelforge mesh.

  1. In Unity, open Window → Package Manager.
  2. Click the + button → Add package by name.
  3. Enter com.unity.cloud.gltfast and click Add.
  4. Drag the .glb into your Assets folder. Unity will import it as a prefab.
Screenshot: Unity Package Manager with glTFast installed

Unreal Engine 5

UE5's built-in Interchange importer reads .glb natively and converts to Unreal's coordinate system (Z-up, centimeters) on import.

When generating, pick the Unreal preset only if you import via a non-standard path that skips Interchange's auto-conversion. With the standard drag-into-Content-Browser flow, leave the preset on Generic GLB — Interchange handles the axis and scale for you.

Screenshot: UE5 Content Browser after dropping in a Pixelforge .glb

Godot 4

Drop the .glb anywhere in your project's FileSystem. Godot imports it as a scene (.tscn) automatically. Instance it like any other scene.

Screenshot: Godot 4 FileSystem after importing a Pixelforge .glb

Blender

File → Import → glTF 2.0 (.glb / .gltf). Materials, textures, and meshes import in a single step.

Screenshot: Blender glTF 2.0 import dialog

Troubleshooting

  • Mesh is microscopic or astronomically large in Unreal — you selected the Unreal preset but imported through Interchange. Re-export with the Generic GLB preset, or disable Interchange's auto-scale.
  • Unity rejects the file — glTFast is not installed. See the Unity section above.
  • Mesh imports without textures — verify your engine version supports embedded glTF textures (all engines listed here do; older versions may not).

Back to Generate.

Importing GLB models — Pixelforge docs · Pixelforge