Wonkee

For indie game devs

AI 3D models, ready to ship.

Describe an asset, pick from 4 concept-art previews, then convert the one you like into a game-ready GLB. About five minutes from prompt to mesh, with native imports for Unity, Unreal, Blender, and Godot. Sign up and get 120 free credits to try it. Prefer monthly? Hobbyist starts at $10/mo for 500 credits.

Cheerful cartoon bear adventurer in armor drinking a coffee and giving a thumbs up, huge friendly smile, chibi proportions, low-poly stylized

Imports cleanly into

Unity·Unreal·Godot·Blender

What you can do

One-shot

Text to 3D

Type a prompt and get a game-ready GLB in around five minutes. Don't love the result? The iterate panel lets you tweak the prompt or swap the 3D model and try again without starting over.

Better fidelity

Multi-view input

Upload front, side, and back references for character work where geometry from a single angle would guess wrong.

Engine budget

Topology control

Pick a target triangle count (1.5k, 3k, 8k, or 20k) that fits your LOD and platform constraints. Mesh comes back decimated to that target.

Material swap

Re-texture, keep geometry

Same mesh, fresh PBR maps. Cheaper than a full regen when only the surface needs to change.

Animation-ready

Auto-rigging

Humanoid characters come back with a standard skeleton and T-pose, ready to drop into Mixamo or hand off to an animator.

Made with Wonkeesee more on Discover
Cheerful cartoon bear adventurer in armor drinking a coffee and giving a thumbs up, huge friendly smile, chibi proportions, low-poly stylized
Stylized undead zombie warrior, tattered ripped clothing and torn armor, exposed sculpted rib bones, sunken glowing green eyes, weathered gray-green skin, standing menacing pose, PBR materials, three-quarter view, studio lighting, isolated single subject
Sushi roll on wooden platter

How it works

Three steps, no subscription.

1
Prompt the asset

Type something concrete: "low-poly stylized fox", "steampunk dagger", "voxel tree at dusk". Four preview variants render in around 30 seconds so you can compare silhouettes side by side.

2
Pick the silhouette

Click the variant closest to what you want. If none of them land, Refine sends the same prompt back with new seeds for another four.

3
Convert to GLB

The variant you picked goes through Hunyuan3D in a few minutes. Out comes a manifold mesh with PBR textures that drops cleanly into Unity, Unreal, Blender, and Godot.

Pricing

Subscribe monthly for cheaper credits, or buy packs as you need them. No lock-in.

Monthly plans

Hobbyist

$10/mo

500 credits/mo

$0.0200/credit

Creator

$39/mo

2,500 credits/mo

$0.0156/credit

Studio

$149/mo

10,000 credits/mo

$0.0149/credit

Credit packs (never expire)

Starter

$5

100 credits

Save 20%

Pack

$20

500 credits

Save 33%

Bulk

$50

1,500 credits

Batch costs (4 variants per generation)

OptionResolutionBatch cost
Fast — 512×512512 × 5124 credits
Standard — 1024×10241024 × 102412 credits
Wide — 1536×10241536 × 102420 credits
Tall — 1024×15361024 × 153620 credits