For indie game devs
AI 3D models, ready to ship.
Describe an asset, pick from 4 concept-art previews, then convert the one you like into a game-ready GLB. About five minutes from prompt to mesh, with native imports for Unity, Unreal, Blender, and Godot. Signup gets you 10 free credits.
Imports cleanly into
What you can do
Built in, no premium tier.
One-shot
Text to 3D, no picker
Type a prompt and get a game-ready GLB in around five minutes. Don't love the result? The iterate panel lets you tweak the prompt or swap the 3D model and try again without starting over.
Better fidelity
Multi-view input
Upload front, side, and back references for character work where geometry from a single angle would guess wrong.
Engine budget
Topology control
Pick a target triangle count (1.5k, 3k, 8k, or 20k) that fits your LOD and platform constraints. Mesh comes back decimated to that target.
Material swap
Re-texture, keep geometry
Same mesh, fresh PBR maps. Cheaper than a full regen when only the surface needs to change.
Animation-ready
Auto-rigging
Humanoid characters come back with a standard skeleton and T-pose, ready to drop into Mixamo or hand off to an animator.
How it works
Three steps, no subscription.
Type something concrete: "low-poly stylized fox", "steampunk dagger", "voxel tree at dusk". Four preview variants render in around 30 seconds so you can compare silhouettes side by side.
Click the variant closest to what you want. If none of them land, Refine sends the same prompt back with new seeds for another four.
The variant you picked goes through TRELLIS in about five minutes. Out comes a manifold mesh with PBR textures that drops cleanly into Unity, Unreal, Blender, and Godot.
Sample output
Pricing
Buy credits, spend them on generations. Nothing recurring.
Starter
$5
100 credits
≈ 2 full 3D models
or 8 concept-art batches
Pack
$20
500 credits
≈ 13 full 3D models
or 41 concept-art batches
Bulk
$50
1,500 credits
≈ 40 full 3D models
or 125 concept-art batches
Batch costs (4 variants per generation)
| Option | Resolution | Batch cost |
|---|---|---|
| Fast — 512×512 | 512 × 512 | 4 credits |
| Standard — 1024×1024 | 1024 × 1024 | 12 credits |
| Wide — 1536×1024 | 1536 × 1024 | 20 credits |
| Tall — 1024×1536 | 1024 × 1536 | 20 credits |